Roll Anime to Fight Items Database (August 2026)

Roll Anime to Fight's progression runs on a small set of scarce items — evolution materials, luck consumables and reroll currency. This database lists what each item does and its verified sources: code reward tables are receipts, so wherever an item appeared in a code we cite it. Per-item pages carry the detail.

ItemWhat it doesVerified sources
Sukuna Fingers Sukuna-line evolution material Code history (Cursed Fingers ×3 in EVOLUTIONMACHINE!), drops
God Essence High-tier evolution/upgrade material 5× in SORCERERISHERE! (expired), event drops
Six Eyes Gojo-line evolution material 1× each in EVOLUTIONMACHINE! / SRRYFORSHUTDOWN (expired)
Secret Ento Secret unit unlock Hidden in-game steps (community-documented)
Time Potion Speeds up progression SRYFORSHUTDOWN! (active), SORCERERPART2! shipped 3
Cursed Womb JJK-line farm material Wave/event drops (community-documented)
Trait Shards Trait Machine reroll currency 10–25 per code across code history
Mythic Capsule High-rarity roll capsule 1× in every current active update code
Trading / Infinite Tickets Player trading & Infinite Tower entries Active + expired code rewards
Luck Potion Boosts roll luck — mutation hunting 2× in SORCERERPART2! (expired)

Sources verified against multi-source code tables, August 2026. Drop rates are unpublished by the developer — pages note where numbers are community-reported rather than confirmed.

The pattern worth knowing

Scarce materials enter the economy in bursts: each update's code ships a bundle, the code expires with the next update, and the material goes back to slow drops. That's why the codes page is effectively the item calendar — and why redeeming on day one matters. Trading (via Trading Tickets) is the catch-up mechanism for everything else.