Roll Anime to Fight Items Database (August 2026)
Roll Anime to Fight's progression runs on a small set of scarce items — evolution materials, luck consumables and reroll currency. This database lists what each item does and its verified sources: code reward tables are receipts, so wherever an item appeared in a code we cite it. Per-item pages carry the detail.
| Item | What it does | Verified sources |
|---|---|---|
| Sukuna Fingers | Sukuna-line evolution material | Code history (Cursed Fingers ×3 in EVOLUTIONMACHINE!), drops |
| God Essence | High-tier evolution/upgrade material | 5× in SORCERERISHERE! (expired), event drops |
| Six Eyes | Gojo-line evolution material | 1× each in EVOLUTIONMACHINE! / SRRYFORSHUTDOWN (expired) |
| Secret Ento | Secret unit unlock | Hidden in-game steps (community-documented) |
| Time Potion | Speeds up progression | SRYFORSHUTDOWN! (active), SORCERERPART2! shipped 3 |
| Cursed Womb | JJK-line farm material | Wave/event drops (community-documented) |
| Trait Shards | Trait Machine reroll currency | 10–25 per code across code history |
| Mythic Capsule | High-rarity roll capsule | 1× in every current active update code |
| Trading / Infinite Tickets | Player trading & Infinite Tower entries | Active + expired code rewards |
| Luck Potion | Boosts roll luck — mutation hunting | 2× in SORCERERPART2! (expired) |
The pattern worth knowing
Scarce materials enter the economy in bursts: each update's code ships a bundle, the code expires with the next update, and the material goes back to slow drops. That's why the codes page is effectively the item calendar — and why redeeming on day one matters. Trading (via Trading Tickets) is the catch-up mechanism for everything else.