Roll Anime to Fight Evolution Guide: Machine, Materials & Who to Evolve
Evolution is Roll Anime to Fight’s endgame system: feed scarce materials through the Evolution Machine and transform units into their story-peak forms. It arrived with the Evolution Machine update — whose own code (EVOLUTIONMACHINE!) shipped the starter materials, which is how we can verify what the system eats.
Verified materials
| Material | Feeds | Verified source |
|---|---|---|
| Sukuna Fingers / Cursed Fingers | Sukuna line | 3× in EVOLUTIONMACHINE!, 1× in SRRYFORSHUTDOWN (both expired) |
| Six Eyes | Gojo line | 1× each in the same two codes |
| God Essence | Top-end recipes | 5× in SORCERERISHERE! (expired) |
| Cursed Womb | JJK-line recipes | Farm/event drops only |
Exact per-stage counts are not officially published — we list confirmed inputs and skip invented numbers. When repeatable data lands, this table gets it.
Who evolves
The JJK line is the documented core: Sukuna (finger-fed, with a high-value Heian form circulating in the trade market), Gojo (Six Eyes), and Itadori (whose “Time Skip” evolved form also appears in player listings). Evolved variants of other lines (community listings mention Madara Evo) show the system extends beyond JJK.
Spending order (materials are the scarcest thing you own)
- Commit to a carry first. Check the tier list and your own pulls — materials spent on a unit you bench next week are gone.
- Evolve your best variant. Mutation copy > normal copy, always.
- Trait-invest after evolving. Trait Shards on the evolved form, aimed at a named problem.
- Keep the supply line open. New update codes regularly carry materials — redeem same-day (codes), and farm event windows (events).