Roll Anime to Fight Evolution Guide: Machine, Materials & Who to Evolve

Evolution is Roll Anime to Fight’s endgame system: feed scarce materials through the Evolution Machine and transform units into their story-peak forms. It arrived with the Evolution Machine update — whose own code (EVOLUTIONMACHINE!) shipped the starter materials, which is how we can verify what the system eats.

Verified materials

MaterialFeedsVerified source
Sukuna Fingers / Cursed FingersSukuna line3× in EVOLUTIONMACHINE!, 1× in SRRYFORSHUTDOWN (both expired)
Six EyesGojo line1× each in the same two codes
God EssenceTop-end recipes5× in SORCERERISHERE! (expired)
Cursed WombJJK-line recipesFarm/event drops only

Exact per-stage counts are not officially published — we list confirmed inputs and skip invented numbers. When repeatable data lands, this table gets it.

Who evolves

The JJK line is the documented core: Sukuna (finger-fed, with a high-value Heian form circulating in the trade market), Gojo (Six Eyes), and Itadori (whose “Time Skip” evolved form also appears in player listings). Evolved variants of other lines (community listings mention Madara Evo) show the system extends beyond JJK.

Spending order (materials are the scarcest thing you own)

  1. Commit to a carry first. Check the tier list and your own pulls — materials spent on a unit you bench next week are gone.
  2. Evolve your best variant. Mutation copy > normal copy, always.
  3. Trait-invest after evolving. Trait Shards on the evolved form, aimed at a named problem.
  4. Keep the supply line open. New update codes regularly carry materials — redeem same-day (codes), and farm event windows (events).