Roll Anime to Fight Waves & Checkpoints: How Progression Works

Everything in Roll Anime to Fight is measured in waves — income, difficulty, code gates and bragging rights. The official description sets the frame: “survive endless enemy waves” and “reach higher checkpoints and earn huge rewards.” Here’s how the structure actually plays.

Waves: the difficulty ladder

Enemy waves escalate continuously — density and toughness climb together, which is why team requirements shift from “any DPS” early to “deep carry + wall + AoE” later (team guide). Income scales with depth: deeper waves pay more Gold per minute than re-running comfortable ranges (economy).

Checkpoints: your banked floor

Checkpoints preserve progression — each one you bank raises the floor your pushes start from, converting failed attempts into permanent progress. The push rhythm that works:

  1. Farm at your comfortable range until your carry gains a level or two (merge guide).
  2. Push to failure — bank whatever checkpoint you reach.
  3. Repeat. Each cycle starts deeper and pays better.

The walls to know

  • The mid-game wall: where wide-but-shallow benches stall — the fix is merge depth, not more rolls.
  • Wave 76: the code-redemption gate and the game’s defining milestone — full guide. Reward notes on historical codes (INFINITETOWER!‘s “reach wave 76”) confirm it’s the intended progression check.
  • Post-76 scaling: waves keep climbing (community listings brag specific deep-wave clears like Wave 45→76+ pushes); scarce materials enter the drop table, feeding evolution.

Efficiency notes

Time your serious pushes with Time Potions and event boost windows; spend the quiet weeks farming fodder instead. Wave progress compounds — the account that banks one checkpoint a day outruns the one that binge-pushes monthly.